The blog for Virtual Vintage Antiques and Collectibles located in Milwaukie, Oregon. The blog will be about the exploits and adventures of the owner. It will also cover a wide range of subjects related to antiques and vintage items as well as a bit about the antiques/vintage/collectibles market in general.
Wednesday, May 23, 2012
FACT! #64
Yes, there was a time many, many moons ago that a game like this could be created. Released by Spectravision in 1983 for the Purina Foods and based off of their massively popular Chase the Chuck Wagon advertising campaign.
The game was a standard maze game, the player controlled a dog, named Chuckie, that had to make its way from the center of the maze to the chuck wagon that sat at the exit of the maze. The game has a time limit of either 60 or 30 seconds, depending on exactly what difficulty was chosen. There to thwart the player's efforts are a "dog catcher" and a "bone" that, if the player touches them, stuns him temporarily to make it more difficult to accomplish the goal.
If the player makes it to the chuck wagon, the second phase of the level is reached where the player has to control the dog as it attempts to eat the food... Seriously. All of that work (well, "work") just to help a dog whose depth perception is so shitty that they can't accurately judge where its food bowl is. What a riveting experience.
Anyways, at the end of the second phase the points are tallied up. The point totals are based on how fast you got to the wagon and an additional 100 points were awarded for accurately getting the dog to eat from its bowl. Then the whole thing starts all over again with a different map!
The game was only offered to people who redeemed their proofs of purchase from Purina dog food, as was common for many, many years back in the 1980s. The promotion wasn't successful, has been considered one of the worst games from a period of time that crappy titles flooded the market and the game has become a sought after title.
So bitch if you want about the current gaming market (I know I do) but there was a time that almost every game on the market was absolutely terrible. When that happens, it causes an industry to completely sink.